Saturday, April 14, 2012

3d max character


The final product from my first full character design. Modeled in 3dsmax, and textured and formatted in Photoshop. The character was created in a style congruent with Skyrim.






Here are a few screenshots and renders of my current character progress. I envision this character in Skyrim. Below  is a wireframe, my bone rigging and 2 quick renders. Animation to follow.

Monday, April 9, 2012

various characters created this year


This is my first 30 second animation. It took a full year working with my classmate, Jakob Zoepfl, to finish. I created and animated the small guy and drew the background. All of this was done in the traditional form on paper. Then we scanned and imported the frames into Photoshop for clean up, then Tonboom for final compilation. Its not perfect but it is a good first try.